• Passing Boosters!

    Moved Gaia Project feature request done
    6
    1 Votes
    6 Posts
    102 Views
    S
    I LOVE this update!! The game is getteing better and better!
  • Variants

    Moved Gaia Project feature request
    8
    1 Votes
    8 Posts
    124 Views
    K
    I don't know if this is the right place to post this, but I have a request. I would like to be able to choose the first game map for playing with newbies. https://boardgamegeek.com/image/3409873/gaia-project
  • map setting for 3 players

    Moved Gaia Project feature request
    1
    2 Votes
    1 Posts
    43 Views
    No one has replied
  • Rotating sectors white hexagon distracting

    Moved Gaia Project feature request
    2
    2 Votes
    2 Posts
    51 Views
    I
    Yeah we were talking about this in a game the other day. I wouldn't mind a "see how that looks" button or something.
  • Warning when you're about to pass stupidly

    Moved Gaia Project feature request
    2
    1 Votes
    2 Posts
    57 Views
    B
    I second this! ( I think i have a total of 5 or 6 qic lost with baltaks on this site...) and i would add as well warning o f overshoot income ( gaining power more than you can cycle or more k than the max etc. etc.) to remind people of converting if they can and maybe more importantly a confirm button after choosing passing booster, since it's the only step in the game were it doesn't ask you to confirm and although it's rare misclicks happen, esp when playing from mobile.
  • play next action in advance ?

    Moved Gaia Project feature request
    3
    1 Votes
    3 Posts
    52 Views
    P
    On Yucata you can set the amount of power you want to auto-leech during the game, that would save us few unuseful turns during a game.
  • 2 Votes
    6 Posts
    86 Views
    K
    Came to the forums to address this issue specifically. Colow wheel when choosing factions is so useful. Only just noticed this minor inconvenience in the game so far as i have only gotten as far as placing initial mines.. Otherwise seems like a great implementation of the game.
  • Replay and other stuff

    Comments & Feedback feature request
    4
    1 Votes
    4 Posts
    72 Views
    C
    @Babbuc49 Replay is back!
  • 4 Votes
    4 Posts
    90 Views
    SmarmellatoreS
    I Agree with ElTemblo, is an easy implementation that can be realized with some flaggable options like this: O Allow automatic charge 1 O Allow automatic charge 2 (-1VP) O Allow automatic charge 3 (-2VP) O Don't charge Players, only during their turn, can always flag/unflag every options that allow to charge something when they know that the charge can be usefull or not. With this system you can allow only the charge 1 power, or charge 2 power but not 3, and so on, in every combinations. Only "don't charge" is the option that close every other possibilities. Another implementation can be the number of times you can allow a charge. For example: O Allow automatic charge 1 (All - 1 time - 2 times) O Allow automatic charge 2 (-1VP) (All - 1 time - 2 times) O Allow automatic charge 3 (-2VP) (All - 1 time - 2 times) O Don't charge "X times" is the number of players in that game.
  • Game durations

    Comments & Feedback feature request
    19
    0 Votes
    19 Posts
    162 Views
    B
    I support Gyuri's idea about blitz timers. I know some players would like to play real-time games, which is hypothetically not even impossible - however not enforceable - with the current settings on the site. Even with the strictest settings what all we can hope for is other players' willingness to play real-time, which hardly leads to the desired outcome, so games stuck, get frustrating and last several days as opposed to ~2 hrs.